#include <stdio.h>
#include <math.h>
struct Triangle {
double a;
double b;
double c;
};
int main(void) {
struct Triangle t;
double s, area;
area = (t.a + t.b + t.c) / 2.0;
s
= sqrt(area
* (area
- t.
a) * (area
- t.
b) * (area
- t.
c));
return 0;
}
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