#include <LiquidCrystal.h>
// Initialize the library with the numbers of the interface pins
LiquidCrystal lcd(12, 11, 10, 9, 8, 7);
void setup() {
// Set up the LCD's number of columns and rows
lcd.begin(16, 2);
}
void loop() {
// Display "winner winner chicken dinner" on the LCD
lcd.clear(); // Clear the LCD screen
lcd.setCursor(0, 0); // Set the cursor to the top-left corner
lcd.print("winner winner chicken dinner"); // Print "winner winner chicken dinner" to the LCD
delay(1000); // Wait for 1 second
// Clear the display to make the text blink
lcd.clear();
delay(1000); // Wait for another 1 second
}