//********************************************************
//
// Assignment 6 - Structures
//
// Name: <Neftalia Cruz>
//
// Class: C Programming, <Fall, 2026>
//
// Date: <October 17, 2026>
//
// Description: Program which determines overtime and
// gross pay for a set of employees with outputs sent
// to standard output (the screen).
//
// Call by Value design
//
//********************************************************
// Define and Includes
#include <stdio.h>
// Define Constants
#define SIZE 5
#define STD_HOURS 40.0
#define OT_RATE 1.5
// Define a global structure to pass employee data between functions
// Note that the structure type is global, but you don't want a variable
// of that type to be global. Best to declare a variable of that type
// in a function like main or another function and pass as needed.
struct employee
{
long int clockNumber;
float wageRate;
float hours;
float overtimeHrs;
float grossPay;
};
// define prototypes here for each function except main
void printHeader (void);
void printEmp (struct employee emp);
float getHours (long int clockNumber);
float getOvertimeHours(float hours);
float getGrossPay(float hours, float overtimeHrs, float wageRate);
void updateEmployee(struct employee *emp);
int main ()
{
// Set up a local variable to store the employee information
struct employee employeeData[SIZE] = {
{ 98401, 10.60 },
{ 526488, 9.75 },
{ 765349, 10.50 }, // initialize clock and wage values
{ 34645, 12.25 },
{ 127615, 8.35 }
};
int i; // loop and array index
// Call functions as needed to read and calculate information
for (i = 0; i < SIZE; ++i)
{
updateEmployee(&employeeData[i]);
} // for
// Print the column headers
printHeader();
// print out each employee
for (i = 0; i < SIZE; ++i)
{
printEmp (employeeData[i]);
}
return(0); // success
} // main
//**************************************************************
// Function: getHours
//
// Purpose: Obtains input from user, the number of hours worked
// per employee and stores the result in a local variable
// that is passed back to the calling function.
//
// Parameters: clockNumber - The unique employee ID
//
// Returns: hoursWorked - hours worked in a given week
//
//**************************************************************
float getHours (long int clockNumber)
{
float hoursWorked; // hours worked in a given week
// Read in hours for employee
printf("\nEnter hours worked by emp # %06li: ", clockNumber
); scanf("%f", &hoursWorked
);
// return hours back to the calling function
return (hoursWorked);
} // getHours
//**************************************************************
// Function: printHeader
//
// Purpose: Prints the initial table header information.
//
// Parameters: none
//
// Returns: void
//
//**************************************************************
void printHeader (void)
{
printf ("\n\n*** Pay Calculator ***\n");
// print the table header
printf("\nClock# Wage Hours OT Gross\n"); printf("------------------------------------------------\n");
} // printHeader
//*************************************************************
// Function: printEmp
//
// Purpose: Prints out all the information for an employee
// in a nice and orderly table format.
//
// Parameters:
//
// clockNumber - unique employee ID
// wageRate - hourly wage rate
// hours - Hours worked for the week
// overtimeHrs - overtime hours worked in a week
// grossPay - gross pay for the week
//
// Returns: void
//
//**************************************************************
void printEmp (struct employee emp)
{
// Print out a single employee
printf("\n %06li %5.2f %4.1f %4.1f %8.2f", emp.clockNumber, emp.wageRate, emp.hours,
emp.overtimeHrs, emp.grossPay);
} // printEmp
//**************************************************************
// Function: getOvertimeHours
//
// Purpose: Calculates overtime hours worked by an employee.
//
// Parameters: hours - hours worked in a week
//
// Returns: overtime hours
//
//**************************************************************
float getOvertimeHours(float hours)
{
if (hours > STD_HOURS)
{
return hours - STD_HOURS;
}
return 0;
} // getOvertimeHours
//**************************************************************
// Function: getGrossPay
//
// Purpose: Calculates gross pay using regular and overtime pay.
//
// Parameters:
// hours - total hours worked
// overtimeHrs - overtime hours worked
// wageRate - hourly wage rate
//
// Returns: gross pay
//
//**************************************************************
float getGrossPay(float hours, float overtimeHrs, float wageRate)
{
float normalPay;
float overtimePay;
normalPay = (hours - overtimeHrs) * wageRate;
overtimePay = overtimeHrs * wageRate * OT_RATE;
return normalPay + overtimePay;
} // getGrossPay
//**************************************************************
// Function: updateEmployee
//
// Purpose: Updates the employee with their hours, overtime hours and gross pay
//
// Parameters:
// employee - employee structure
// Returns: void
//
//**************************************************************
void updateEmployee(struct employee *emp)
{
// Prompt for the number of hours worked by the employee
emp->hours = getHours(emp->clockNumber);
// Calculate overtime hours
emp->overtimeHrs = getOvertimeHours(emp->hours);
// Calculate gross pay
emp->grossPay = getGrossPay(emp->hours, emp->overtimeHrs, emp->wageRate);
} // updateEmployee